Projects

Tic tac twist (Python / Pygame)


Menu Gameplay End card

Chaotic boards | Rule-breaking moves | Savage AI πŸ€–
Built a custom engine (scenes, UI, inputs).
Negamax + bitboard hacks + aggressive pruning = AI that never loses!?

Planet Terra (C# / Unity)

Game hook Gameplay Menu Gameplay

🌍 Build a planet & Defend it from relentless asteroids waves. πŸ’₯
Procedural chaos: Icosphere + Cellular automaton + Shaders = Universe.
Fueled by: Missions with plot armor | Tabloid-worthy news alerts | Time-warping sim controls

Pathfinder (C++ / SFML)

Creating start & end tile. Breadth First path Visualizer. Depth First  path Visualizer. Dijkstra's path Visualizer. A star path Visualizer. Depth first Visualizer in random grid.

🧠 Algorithms battling maze: BFS, DFS, Dijkstra & A*.

Kick some bass (C# / Unity)

Fight Game Image 1. Fight Game Image 2. Fight Game Image 3. Fight Game Image 4. Fight Game Image 6. Fight Game Image 7.

🎣 A fighter where jokes KO harder than fists… and fish hold grudges. πŸŸπŸ‘Š
Gossipy NPCs | Skill trees that troll you | Fish AI✨
Led dev via Scrum | Built bulletproof chaos (code architecture)

Coldnites (C++ / UE4)

TurnBase Game Footage Gif.
TurnBase Game image 01. TurnBase Game image 04. TurnBase Game image 03.

🧩 Outsmart lazy guards, hack grids, and sneak your way through bite-sized heists.
Hypnotic Map | Turn-based tension | Camera moves for drama | Behavior trees AI | Almost Intentional Art

Game engine (Modern C++) | In development

Engine placeholder.

πŸ‘Ά A passion project currently learning to crawl (and crash gloriously)
Implemented the High-level Architecture | event system | input system | ECS.
πŸ”Ό On to renderer with OpenGL | GLFW | GLAD | Dear ImGui | Spdlog | GLM.

Lay Low (C# / Unity) | In development

Gameplay Lobby Menu

🌫️ Sneak. Hide. Pray the AI blinks first.
Hybrid AI (behavior tree + state machine) that smells fear πŸ‘ƒ

Other projects

HammerJam Gif 01. HammerJam Gif 02. Shader Game Gif. Bobble shooter Gif.

Small projects allowing me to experiment with Paper2D(UE4), unity shaders and some simple algorithms.

Artwork

Fish hunter house

Fish Hunter texture and wireframe.


Created a game-ready stylized exterior. Used 3Ds Max, Maya and substance painter.

Dynamite time bomb

3D Bomb Turn Table Gif.


Prop study of a Time Bomb. Achieved realistic look using Photoshop, and created textures from scratch. Modelled in Maya and 3Ds Max, rendered with Vray.

Stylized axe

Stylized Axe Image.


Created a game-ready stylized prop using the industry-standard pipeline. Created the low poly Model and UVs in Maya. Sculpted the details in Zbrush. Textured in Substance Painter.

Sci-fi tram

Scifi Tram Gif.


Created a futuristic Scifi Tram within a time constraint. Modelled in 3ds Max and textures created in photoshop.

Facial sculpting

Facial Sculpts Image.


Study of sculpting facial anatomy. Created the entire sculpture from scratch in Zbrush.

Simple hard-surface modelling

Sci-fi Tram and Bike Images


Used real-life toys as references for modelling.

Exterior modelling

Exterior temple and house images.


Created exterior models in limited time using texture tiling and compositing in 3ds Max itself.