Projects
Tic tac twist (Python / Pygame)



Chaotic boards | Rule-breaking moves | Savage AI π€ Built a custom engine (scenes, UI, inputs). Negamax + bitboard hacks + aggressive pruning = AI that never loses!?




π Build a planet & Defend it from relentless asteroids waves. π₯ Procedural chaos: Icosphere + Cellular automaton + Shaders = Universe. Fueled by: Missions with plot armor | Tabloid-worthy news alerts | Time-warping sim controls






π§ Algorithms battling maze: BFS, DFS, Dijkstra & A*.
Kick some bass (C# / Unity)






π£ A fighter where jokes KO harder than fistsβ¦ and fish hold grudges. ππ
Gossipy NPCs | Skill trees that troll you | Fish AIβ¨
Led dev via Scrum | Built bulletproof chaos (code architecture)
Coldnites (C++ / UE4)




π§© Outsmart lazy guards, hack grids, and sneak your way through bite-sized heists. Hypnotic Map | Turn-based tension | Camera moves for drama | Behavior trees AI | Almost Intentional Art
Game engine (Modern C++) | In development

πΆ A passion project currently learning to crawl (and crash gloriously)
Implemented the High-level Architecture | event system | input system | ECS.
πΌ On to renderer with OpenGL | GLFW | GLAD | Dear ImGui | Spdlog | GLM.
Lay Low (C# / Unity) | In development



π«οΈ Sneak. Hide. Pray the AI blinks first.
Hybrid AI (behavior tree + state machine) that smells fear π
Other projects




Small projects allowing me to experiment with Paper2D(UE4), unity shaders and some simple algorithms.